Truth Seeking through Game Making
Wednesday, November 01, 2006
  Web 2.0 and Gaming
There have been much hype on "Web 2.0" over the last few years and it has finally reached backward Malaysia. And I, being in Malaysia for two years have caught on the backward bug. I remember e-xiang talking about AJAX-based technology about a year and half ago but I didn't bother. Now Hatchlings Games is developing a prototype trading card game for the web.

So yeah, we are developing a trading card game. I can't tell you the details of the game yet but I hope you can see the alpha version live for yourself at the end of the month. Nevertheless, we are about 40% to alpha release. Zie Aun is doing concept and design. Iris, Kwang, Moy doing art & animation. Kuan is doing the flash client & java server. I am working on the web app and database.

But this post is not about Hatchling’s first game, but rather about the design (not talking about game mechanics design), technologies and the near future.

Combining Web 2.0 (think Google, Flickr, BitTorent, Digg) and online gaming means using the web as a complete platform to deliver entertainment. Think YouTube; which disrupted the entire platform for video publishing and distribution.

A game of the near future:
A Web 2.0 site:
Web 2.0 IS about PLAY, so where are the games? Are you ready for the Web 2.0 Game of the near future?

Lastly, if you haven't already, do checkout JumboPlay, which allow you to download and stream (yes STREAM) full original games to your hard disk. I highly recommend it.
 
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John Tan is an entrepreneur, programmer, games developer, game designer. He lives in Cyberjaya, Malaysia and operates a startup game company, Hatchlings Games. His current interest is on Web 2.0 Gaming.

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