Check out the other post in this series:
Adventures at MMU Games Showcase Part 1
Adventures at MMU Games Showcase Part 2
(Note: Part 2 of the series has been deleted by Slade because he didn’t find it interesting. But hey guys, I will tell you a secret; he just wants to hide some details I wrote in there.)
The showcase had five groups presenting, and lasted about two hours. There were five judges from the games industry - all of them leads of some respective discipline. Tharone (Terrence) - former Studio Head/Producer/Consultant, Mike - Lead Game Designer, May Ling - ex-MMU SEGD student/game writer/game designer, Kevin - Art Director, Hafiz - Lead Technologist. I felt that it was a pleasure for the students to be judged by such a stellar cast of talent and experience. The final verdict for most of the games were not that positive. However the criticism were constructive.
Some practical advices for Slade and his batch of SEGD students:
1) Innovate in Game Design - An Innovative and Interesting game design makes an Incredible playing experience.
2) Form the development team early.
3) Some sort of software engineering must creep into development to ensure the game can be FINISHED in time
4) Use tools/development platform/library that are most suitable for the game you want to make.
5) The bottom line is - do your real BEST. Don't show slip-shortness in your work.
Special Thanks to: the judges, bouya, mistaman, sherman, leon, leon, vincent, exiang, ferocious_bunny, etc...